I finally saw The Nether last night, Jennifer Haley’s award-winning play about the consequences of living life in a virtual world. It was gripping and disturbing, raising important questions at the outset of a new digital age.

Who are you really?
Of course for me, what was most interesting was that many of the themes are core MetaWars concepts:
– The idea of exploring if behaviour in the virtual space can be decoupled from consequences in the real world.
– The notion of “crossing over”, what in MetaWars the characters call “uploading”, giving up their physical bodies to live permanently in the virtual space
– The very question of what is real, since everything is perceived and our concept of reality is shaped by our perceptions.
– How do you know who you are “really” interfacing with on-line?
I loved seeing this big questions tackled on stage. The production was deceptively simple, just five actors; but the set design and a/v added the virtual vector to the real world staging.

What is real, anyway?
If you get a chance, I highly recommend catching The Nether while it’s still on, and I’d love to hear your thoughts and comparisons to the concepts tackled in MetaWars.
Cheers from the Metasphere,
Jeff
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