Virtual Insanity

I finally saw The Nether last night, Jennifer Haley’s award-winning play about the consequences of living life in a virtual world.  It was gripping and disturbing, raising important questions at the outset of a new digital age.


Who are you really?

Of course for me, what was most interesting was that many of the themes are core MetaWars concepts:

– The idea of exploring if behaviour in the virtual space can be decoupled from consequences in the real world.

– The notion of “crossing over”, what in MetaWars the characters call “uploading”, giving up their physical bodies to live permanently in the virtual space

– The very question of what is real, since everything is perceived and our concept of reality is shaped by our perceptions.

– How do you know who you are “really” interfacing with on-line?

I loved seeing this big questions tackled on stage. The production was deceptively simple, just five actors; but the set design and a/v added the virtual vector to the real world staging.

What is real, anyway?

What is real, anyway?

If you get a chance, I highly recommend catching The Nether while it’s still on, and I’d love to hear your thoughts and comparisons to the concepts tackled in MetaWars.

Cheers from the Metasphere,


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One Response to Virtual Insanity

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